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| Compatibility Guide |
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"Everybody should import. It's as simple
as that." Retro Gamer Vol.II, Issue 6.
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| In their eternal wisdom, gaming companies find it necessary
to add 'regional protection' to their consoles. Basically, this means
a console will initially check after being booted up that the software
inserted is from the correct regional area. These regional areas come
in three main blocks: Japan, America and Europe. Asian software fits
into the Japanese block in terms of region. Genki believes gamers
should be free to play the software they want, not merely what the
corporate boards decide to release in their region. Nor should gamers
have to wait months, possibly years, for the release of killer app,
triple-A software in their region. A classic title will always travel
well, transcending cultural boundaries and regional block out. And
recent trends suggest that unfortunately it is not merely the quirkier
titles that aren't being released in all regions. |
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Hardware Compatibilty
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| Power supplies vary between the regions, so imported
consoles may require a step down convertor. The power supply in Japan
is 110volts. The Japanese and American TV standard is the NTSC system
which runs at 60Hz, so those playing imported titles in a PAL regions
such as Europe and Australia which run at 50Hz, will also need an
NTSC compatible TV. Most modern TV's carry this NTSC capacity, usually
listed in the manufacturer's guide. Due to the differing refresh rates
between the two regions, PAL region gamers are often sadly treated
to third world conversions running slower than their NTSC versions.
So enjoy our fine array of NTSC software! (Although the situation
has improved somewhat post - Dreamcast.) As a final word, connection
of an NTSC machine to a PAL region TV will require a composite lead.
Most NTSC compatible TV's should have the necessary red, white and
yellow colour coded composite connectors. An alternative connector
maybe available in the form of an RGB (Red Green Blue) scart cable.
But as the composite cable is the default lead of consoles in Japan,
it is available for use with all software. |
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Software Compatibilty
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| Handheld Systems |
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Thankfully all handheld systems lack regional protection, so any
title can be enjoyed on any system. The acceptions to the rule are
the PC Engine GT/LT and Sega Nomad which are effectively, for regional
protection purposes, the same as their bigger brothers and will
only play software of the appropriate region, unless used in conjunction
with a convertor.
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PSP |
| The PSP has also thankfully proved free of regional
protection as far as the software goes. The same does not apply to
the UMD films though. |
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Dreamcast |
| Using a DC-X
convertor regional protection can be bypassed. The DC-X is a CD which
is booted up then allowing you to insert your desired import title.
Simple! |
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Sega
Saturn |
| Inserting a convertor into
the cartridge slot turns the ST
Key to open up the import world to Saturn aficiondos. The
cartridge slot is required for extra Ram cartridges in very rare occassions.
Such software is clearly marked in the game info. |
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GameCube |
| The Freeloader
disk allows GameCube owners to enjoy a plethora of Japanese only titles.
Like any boot disk, the Freeloader tricks the GameCube into thinking
it has a disk of native region inside thanks to the clever programmers
at Datel. |
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PS3 |
| Right then, listen up! The PS3 titles have so far been
region free meaning US titles will play on a Japanese machine. Unfortunately
a Japanese PS3 will only play Japanese PS2 and Playstation games however.
With regards movies the Japanese PS3 belongs to Blu Ray Group A along
with America and Asia and DVD group 2 along with the UK and Europe.
Is that clear now?! |
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Wii |
| The Japanese Wii will only play Japanese Wii and Gamecube
titles. |
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| PS2/XBox/XBox360/Playstation |
| Unfortunately Genki knows of no safe way to play imported
software on these systems other than owning a Japanese machine to
play Japanese games. Therefore Japanese titles will not run on a PAL
or American console. There was a rumour about a 'Blue Tac' trick for
older model Playstations, but Genki would leave the Blue Tac to the
Motion
Gravure advertising posters adorning the office walls.
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PC Engine |
| PC Engine CD's will play on an American Turbo Grafx
without any boot CD or a degree in soldering being required. The only
problem area is trying to play Arcade Duo games due to the Arcade
Card being required. The bad news is HU Cards are not directly compatible
with an American Turbo Grafx and require a convertor to run. PC Engine
Hu Card convertors are proving trickier and trickier to hunt down. |
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N64/Super
Famicom |
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The difference between Japanese and American carts was purely in
shape for both of these consoles meaning a simple bridge adaptor
is required to over come these size differences. To play NTSC software
on a PAL machine requires a different type of convertor with the
regional code being read from the the domestic cart and the import
cart sitting in the back as in the N64 compatible Ultra
64 SFX or Universal
Games Adaptor also for the Nintendo 64.
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Mega
Drive/Mega CD/32X |
| The Mega Drive also requires a convertor to play imported
titles. Although the region lock out code was programmed on to the
carts, not in the machine and some early titles lacked this regional
protection code, the problem is that Japanese cartridges are bigger
than the American and PAL equivalents meaning that they won't fit
into the cartridge slot of USA/PAL machines. Convertors are also available
for the Mega CD, though are quite uncommon. |
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| Neo Geo AES/CD |
| Japanese Neo Geo AES/CD software title will run on any
system from any region. Good old SNK! |